Category Archives: Uncategorized
Just did a quick code pass to remove reliance on the old XML APIs. Up shot is pages should load faster, there should be a lot less “0 hours played” cases, and item stats should refresh a bit faster.
You might have noticed the hat stats plummeted from over 180,000 profiles to around 2k. What happened? Well… In an ongoing effort to improve performance, I’ve changed the way stats generation works a bit. Instead of doing daily pulls of … Continue reading
The “Scout bug” that caused scout percentages to sometimes soar well past 100% is fixed. I think. Let me know if/when it breaks again. While I was in there, I added a new section to the item stats pages for … Continue reading
Following the previous theme of “Make things pretty!”, I’ve gone ahead and reworked (some of) the item pages. You will find some now sporting pretty shinies like this. Not all pages are updated, the others will get a similar treatment … Continue reading
The way equipped items were changed in the API. As a result, load outs inconsistently stopped working. This has been fixed on backpacks, and I think fixed in the item stats. I’m re-running a batch now, so we’ll see how … Continue reading
You may have noticed the page loading a wee bit faster. I’ve done an optimization run on the site, with several things I’ve been meaning to do for a while but just haven’t gotten around to doing. Among these: Static … Continue reading
Migration complete! TF2Stats is now once again hosted with Linode. Most of the old features are 100% intact, other than some map data nobody cared about. However, there’s a good side to this. I had to rewrite item stats (again). … Continue reading
TF2Stats currently shares a dedicated box with two tf2 servers I run (for the ocremix.org community) Our host, XFactorServers, has been giving us some rather annoying lag recently, so the need to move has started to crop up, if not … Continue reading
There was a minor issue with a server upgrade that caused map stats to stop updating. I didn’t catch this for some time, so there will bee a strange looking jump in the map stat history graphs. A few other … Continue reading
Its broken fixed.