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Official cp_dustbowl


<p style="margin: 0.4em 0px 0.5em; line-height: 19.1875px; font-family: sans-serif; font-size: 13px; background-color: #fdfdfd;">Dustbowl is an Attack/Defend Control Point map, and is the subsequent remake of the Team Fortress Classic map of the same name. It and Gravel Pit were the first Attack/Defend Control Point maps for Team Fortress 2 and was one of the six initial maps included with the game's release. Dustbowl is the only map for which a training mode has been created.
<p style="margin: 0.4em 0px 0.5em; line-height: 19.1875px; font-family: sans-serif; font-size: 13px; background-color: #fdfdfd;">In Dustbowl, the goal of the attackers, BLU, is to win through a series of stages in order to win the map. Within each stage the attackers must capture two control points, A and B, which are held by the defenders, RED. Point A must be captured before the attackers can assault B. The timer is increased for every point capture and once a point is captured it is locked and cannot be retaken by the defenders. If BLU captures A and B, they move on to the next part of the map, with 3 parts in total. If RED successfully defends a part, they win and teams switch sides. 
<p style="margin: 0.4em 0px 0.5em; line-height: 19.1875px; font-family: sans-serif; font-size: 13px; background-color: #fdfdfd;">Like all Attack/Defend maps, BLU plays the attackers while RED plays the defenders. Egypt and Gorge share a similar design with Dustbowl, but Gorge lacking the 3 parts of capture.


File size: 11.00MB


Map information contributed by An Epic Duck ♒, on 04/21/14

Screenshots


Statistics


  Current
Players 1168
Servers 295
Saturation 0.25

Servers


Name Players Times played Time