Map info for cp_heaven_rc
Unranked
| Current | Average | |
|---|---|---|
| Number of active players | 0 | 0.7 |
| Number of servers | 0 | 0.04 |
| Server:Player ratio | 1:0 | 1:17.2 |
Map Information
Author: HellfireSize: 50MB
3-CP map in "reversed-gravelpit" mode (A, B+C). Both teams got 2 spawns, switch occurs after point A is captured. B&C got long capture times, paired with rather short travel distance and spawn time for attackers it ends up as constant fight and capture interruptions. B to C distance is also rather short and got multiple routes avalible for both teams at any time giving different advantages when preferring one to another. Point A build for some intence vertical combat as it basicly got 3 "height" levels.
Main goal that made the design of this map was constant and rther tight fight, with ability to flank rather fast and prevent "sentry locking" of points by being able to capture different points and easili travel between them.
This version uses the second revision of experemental spawn logic introduced back in second beta. The idea is adjusting spawn times on capturing points to prevent "ninja-capturing" as the map is overall rather small. So after any point got captured BLU gets a 15-second cooldown and red got 15-second instant spawn. This logic prooved to work seamless and rather effective.
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