Map info for pl_cave_b6
Unranked
| Current | Average | |
|---|---|---|
| Number of active players | 0 | 0.57 |
| Number of servers | 0 | 0.03 |
| Server:Player ratio | 1:0 | 1:18.2 |
Map Information
Author: SpacemonkeynzSize: 8.5MB
Intro
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Version Beta6 of pl_cave
This is the 3 stage payload version of my cave map.
Blu have to escort a bomb deep into the red base
Known problems
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While i've pack a custom particle explosion in the bsp, The source engine does not yet support this yet. So you can't see the explosion (unless you unpack it yourself, and modify your particle_manifest.txt)
The skybox fog is a bit ugly, have to tweak the values to make it fit nicely with the map.
Version History
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Version b6
General
- Added fog to map
- Fixed up lights
Stage 2
- Modified ramp at start of stage 2
- Added ramp for red at end of stage 2
- Added resupply room for red
- Improved some sentries positions
Stage 3
- Extended end of stage 3
- Modified the above ground path, providing more cover
- Added resupply room for Blu
- Reworked Red base to allow faster access to resupply and battlements
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Version b4
General
- Added lights and detail
Stage 1
- Added an alternative route for Blu once the midpoint has been capped.
Stage 2
- Redone stage 2, adding a building and increased the length of the track.
- Added another midpoint cp
- Added a ramp to the top level in the first room.
Stage 3
- Added an alternative path for the cart, upon the start of stage 3, it will chose between the orginal path, or the new one.
- Added a one way door to the center building to prevent Blu players directly attacking the red spawn.
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Version b2
- Release
Screenshots
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